Detalle Publicación

CAPÍTULO DE LIBRO

Using Serious Games and Building Models: Two Complementary steps in the Learning Porcess

Libro: Handbook of Research on Serious Games as Educatioonal, Business and Research Tools
Editorial: IGI Global
Fecha de publicación: 2012
Página Inicial - Final: 1009 -1025
ISBN: 9781466601499
Resumen: Technology currently allows the development of games that can be used not only for entertainment purposes, but also for training. This can be especially suitable in the case of training for business managers. In fact, there is a long tradition of using games for training in management issues. This chapter presents a general review of the value added by the serious games use in the case of management training and particularly visits the experience of using games based on systems dynamics simulation models. The focus of this type of games is oriented towards making explicit the structure underlying the behaviour simulated in the game. Finally, a real training case is presented in detail, where both methods, serious games and system dynamics, are combined for gaining a deep insight in maintenance techniques.